

Many projects spawned after Zero Mission, with one of them humorously jabbing at the fact by dubbing the project “Another Metroid 2 Remake”. For the longest time Nintendo declined it the chance, so fans took it upon themselves to have a stab at remaking it themselves. With the successful reimagining of the original game with 2004’s Zero Mission, people were outright demanding that Nintendo do the same with Metroid II. Last time we left off with one of the lesser played entries in the Metroid series, which many felt was deserving of a second chance. We will be marking the return of Samus, have you?Ĭheck out Part 1 and Part 3 of this series! Part 2: Another Descent Over the next few months, we hope to take you on a trip down memory lane, or maybe even your first ever exposure to this often forgotten classic amongst its newer, more well received peers. Finally, we put MercurySteam to the test and analysed their first Metroidvania styled effort with Castlevania: Lords of Shadow - Mirror of Fate, to see if they’re really up to the task. We also had a look to see just what fans themselves wanted from a remake with the oft-praised and controversial Another Metroid 2 Remake. We at Nintendo Castle have taken these considerations into account and put the original Gameboy outing up to the pedestal. But why exactly is it that fans desired a remake to begin with? And is MercurySteam really up to the task? Metroid Dread is available now exclusively on Nintendo Switch.Nintendo surprised us all at E3 by announcing Metroid Prime 4, but they surprised us even more with the reveal of the Metroid II remake everyone in the Metroid community has been clamoring for. However, many individuals believe that the success of these games should not come at the expense of the well-being of the developers involved. There have also been rumors of a remastered version of the second Prime game. In recent years, Nintendo has released a few reissues of older Metroid games, including the surprise release of Metroid Prime Remastered and the availability of Metroid Fusion on Nintendo Switch Online. The triumph and commercial success of Metroid Dread played a significant role in revitalizing the Metroid series. Alvarez's response also left a negative impression on some, as it appeared to them that he was evading the question in an attempt to save face rather than providing a direct answer. Numerous former staff members expressed their dissatisfaction with being excluded from the credits of Metroid Dread due to the studio's official policy, which was a point of contention for certain fans. While it may be true that Alvarez's comment holds some truth, there were other controversies stemming from the studio as well. Alvarez simply stated that he didn't believe it was "chaotic." He commented that if the situation was indeed as chaotic as it was claimed to be, then Metroid Dread wouldn't have won an award at The Game Awards or sold three million copies. In an interview with GameReactor, a Spanish website, Alvarez was directly asked about the report published by Anaitgames and whether there was any truth behind it. Former members of the Metroid Dread team, including ex-programmers and artists, came forward to describe a "negative" and "stressful" working environment, with some labeling it as "chaotic" and claiming a lack of appreciation from higher-ups. Despite the initial success and positive reception from fans and reviewers, the studio faced criticism for alleged poor working conditions. The highly acclaimed game, which marks the second collaboration between Nintendo and MercurySteam after Metroid: Samus Returns, was a surprising release in 2021 following speculation of its cancellation.

MercurySteam CEO Enric Alvarez has responded to the accusations leveled against the studio regarding the development of Metroid Dread. The controversy enveloping MercurySteam also involved problems concerning the omission of former team members from the game's credits, sparking concerns about the studio's practices and Alvarez's handling of the allegations.

MercurySteam's CEO, Enric Alvarez, refuted the accusations, emphasizing that the game's prosperity and positive reception contradicted any claims of disorder and pressure during its development.

Metroid Dread, the critically acclaimed game developed by MercurySteam, faced accusations of poor working conditions from former staff members.
